Game > GameAnvil > Console User Guide > Monitoring

Monitoring Dashboard

The machines and instances registered from the management page and the status of each node can be checked.

monitoring_dashboard_main

  • Machine
  • Represents the total number of the machines registered to the management page and the total number of the machines that are normally connected to the Agent installed on machine.
    • Connected machines/total machines
  • If there is a problem with the connection to Agent, its status will become red.
  • Redirects to the 'System monitoring ' page through the Monitor button.
  • Instance
  • The total number of instances and (Running) instances registered to the management page.
    • Active instances/total instances
  • Its status becomes red if there is even one erroneous instance.
  • Redirects to the 'Instance monitoring ' page through the Monitor button.
  • User
  • Number of users connected to GAME node
  • Room
  • Number of rooms created in GAME node
  • Session
  • Number of sessions confirmed in GATEWAY node
  • GATEWAY
  • Displays the total number of GATEWAY nodes and the number of the GATEWAY nodes of which status is READY.
    • Number of READY GATEWAY nodes/total number of GATEWAY nodes
  • Its status becomes red if there is even one GATEWAY node of which status is DISABLE.
  • Redirects to the 'GATEWAY node monitoring ' page through the Monitor button.
  • GAME
  • Displays the total number of GAME nodes and the number of the GAME nodes of which status is READY.
    • Number of READY GAME nodes/total number of GAME nodes
  • Its status becomes red if there is even one GAME node of which status is DISABLE.
  • Redirects to the 'GAME node monitoring ' page through the Monitor button.
  • SUPPORT
  • Displays the total number of SUPPORT nodes and the number of the SUPPORT nodes of which status is READY.
    • Number of READY SUPPORT nodes/total number of SUPPORT nodes
  • Its status becomes red if there is even one SUPPORT node of which status is DISABLE.
  • Redirects to the 'SUPPORT node monitoring ' page through the Monitor button.
  • MATCH
  • Displays the total number of MATCH nodes and the number of the MATCH nodes of which status is READY.
    • Number of READY MATCH nodes/total number of MATCH nodes
  • Its status becomes red if there is even one MATCH node of which status is DISABLE.
  • Redirects to the 'MATCH node monitoring ' page through the Monitor button.

Graph showing the change in concurrent users

The number of users who are connected to GAME node can be checked at a glance using a graph.

monitoring_dashboard_graph

  • The graph is automatically updated every minute, and you can check the graphs for today, yesterday, and the last week.
  • If there is no data for yesterday or the last week, no graph will be displayed.
  • The graph for concurrent users on a specific GAME node through a filter.

User distribution monitoring

Can check the number of concurrent users on GAME node, distribution average, and the number of machines, instances, and nodes.

monitoring_userdistribution_main

  • Concurrent users

  • It means the number of concurrent users aggregated from READY GAME nodes.

  • The number of concurrent users may vary depending on filter.
  • Machine

  • It means the number of the machines of which status is READY while GAME node is running.

  • The number of machines may vary depending on the filter.
  • Instance

  • It means the number of the instances of which status is READY while GAME node is running.

  • The number of instances may vary depending on the filter.
  • GAME node

  • It means the number of the nodes of which status is READY while GAME node is running.

  • The number of nodes may vary depending on the filter.
  • User distribution average per node

  • The average of all active GAME nodes divided by concurrent users.

  • The average may vary depending on the filter.
    • Number of concurrent users/total number of active GAME nodes

※ The user monitoring page does not support the automatic refresh feature.<br> If data needs to be refreshed, click the Refresh button.

User distribution graph

<span style='color: #EB4927'>①With the graph, the user distribution per machine, instance, and node can be checked through tab<span style='color: #EB4927'>①.

  • Machine
  • Appears only the machines of which status is READY while GAME node is running.
  • The label of the vertical axis is displayed as 'Host name.'
  • Instance
  • Appears only the instances of which status is READY while GAME node is running.
  • The label of the vertical axis is displayed as 'Instance name@host name.'
  • Node
  • Appears only the GAME node of which status is READY while running.
  • The label of the vertical axis is displayed as 'Node Id@host name.'

Up to 50 pieces of data are shown in the graph by default. To display more than 50 items, use 'Show More'<span style='color: #EB4927'>②.

System monitoring

In System monitoring, the status of machines and instances can be checked with simple information.

monitoring_system_main

Tree view

The hierarchy of the machines and instances registered from the management page are displayed in the tree form.

The tree is composed of the following:

monitoring_system_tree

Displays machines and the instances belong to each machine. By selecting a host name or instance name, the detailed information page of each machine is displayed.

In addition, machines can be easily found by using the host name search feature.

When machine (host name) is selected,

The information on the selected machine and the instances belong to that machine is displayed.

monitoring_system_machine

  • Information on machine and instance

  • Machine

  • Host name: The host name of machine

  • Machine status: The connection status with Agent
  • IP address: The IP address of machine
  • GameAnvil Agent Port: The port number of Agent
  • Instance

  • Instance name

  • Instance status
  • Total number of connected nodes: Number of READY nodes/total number of nodes
  • Number of users: The number of users who are connected the GAME node that belongs to an instance
    • Displayed only when the status of GAME node is READY while running
    • In other cases, displays '-'
  • Number of rooms: The number of rooms created by the GAME node that belongs to an instance
    • Displayed only when the status of GAME node is READY while running
    • In other cases, displays '-'

When an instance is selected,

it displays the detailed information on the selected instance.

monitoring_system_instance

  • Information on instance
  • Instance name
  • Instance status
  • Instance settings: Check the setting information on an instance through a popup window
  • GATEWAY
    • Number of running GATEWAY nodes/total number of GATEWAY nodes
    • Displays '-/-' if there is no corresponding node
  • GAME
    • Number of running GAME nodes/total number of GAME nodes
    • Displays '-/-' if there is no corresponding node
  • SUPPORT
    • Number of running SUPPORT nodes/total number of MASUPPORTTCH nodes
    • Displays '-/-' if there is no corresponding node
  • MATCH
    • Number of running MATCH nodes/total number of MATCH nodes
    • Number of running MATCH nodes/total number of MATCH nodes
  • Number of users: The number of users who are connected the GAME node that belongs to an instance
    • Displayed only when the status of GAME node is READY while running
    • In other cases, displays '-'
  • Number of rooms: The number of rooms created by the GAME node that belongs to an instance
    • Displayed only when the status of GAME node is READY while running
    • In other cases, displays '-'

Instance monitoring

The instance information can be checked and each configured node can be started/stopped/deployed from the management page.

monitoring_instance_main

  1. Search

  2. A specific instance can be searched using a host name or instance name.

  3. Filter

  4. A specific instance can be filtered using the status of an instance or deploy or instance setting type.

monitoring_instance_filter

Instance table

monitoring_instance_table

Action<span style='color: #EB4927'>

An action can be performed on the instances selected from the checkbox of the table.

  • Start
  • Stop
  • Deploy

Upload files to be deployed<span style='color: #EB4927'>

Deployment files can be uploaded in the same way as Management > Deployment File page.

monitoring_instance_upload

Table

The status of each instance can be checked and take action on start/stop/deploy from an instance table.

  • Instance name
  • Host name
  • Instance settings
  • GATEWAY
  • Number of running GATEWAY nodes/total number of GATEWAY nodes
  • Displays '-' if there is no corresponding node
  • GAME
  • Number of running GAME nodes/total number of GAME nodes
  • Displays '-' if there is no corresponding node
  • SUPPORT
  • Number of running SUPPORT nodes/total number of SUPPORT nodes
  • Displays '-' if there is no corresponding node
  • MATCH
  • Number of running MATCH nodes/total number of MATCH nodes
  • Displays '-' if there is no corresponding node
  • Instance status
  • In 'Error' status, click 'Error'<span style='color: #EB4927'>③ to check the detailed error message.
  • Deployment status
  • In 'Error' status, click 'Error'<span style='color: #EB4927'>③ to check the detailed error message.
  • Action
  • Can perform actions (start/stop/deploy) in a single instance.

Node monitoring

ALL

Can monitor all the nodes of which status is READY.

monitoring_node_all

  • Node ID
  • Service ID
  • Displays only for GAME and SUPPORT nodes.
  • Service name
  • Node type
  • Instance name
  • Host name
  • Node status
  • Action
  • Resume
    • Can start nodes of which status is Pause.
  • Pause
    • Stops the nodes of which status is Ready.
  • ※ MATCH nodes cannot perform the Resume and Pause action.

Filter

monitoring_node_all_filter

Specific nodes can be filtered using the filters below to all Ready nodes.

  • Node type
  • Node status
  • Service name

GATEWAY

Can monitor the GATEWAY nodes of which status is READY while running.

monitoring_node_gateway

  • Node ID
  • Node type
  • Instance name
  • Host name
  • Number of sessions
  • Displays the number of sessions connected to each GATEWAY node.
  • Node status
  • Action
  • Resume
    • Can start nodes of which status is Pause.
  • Pause
    • Stops the nodes of which status is Ready.

Filter

monitoring_node_gateway_filter

Specific nodes can be filtered using the filters below to all running GATEWAY nodes.

  • Node status

GAME

Can monitor the GAME nodes of which status is READY while running.

monitoring_node_game

  • Node ID
  • Node type
  • Service ID
  • Channel ID
  • Instance name
  • Host name
  • Number of users
  • Displays the number of users connected to each GAME node.
  • Number of rooms
  • Displays the number of rooms created in each GAME node.
  • Node status
  • Action
  • Resume
    • Can start nodes of which status is Pause.
  • Pause
    • Stops the nodes of which status is Ready.

Filter

monitoring_node_game_filter

Specific nodes can be filtered using the filters below to all running GAME nodes.

  • Node status
  • Service name

SUPPORT

Can monitor the SUPPORT nodes of which status is READY while running.

monitoring_node_support

  • Node ID
  • Node type
  • Service ID
  • Service name
  • Instance name
  • Host name
  • Node status
  • Action
  • Resume
    • Can start nodes of which status is Pause.
  • Pause
    • Stops the nodes of which status is Ready.

필터

monitoring_node_support_filter

Specific nodes can be filtered using the filters below to all running SUPPORT nodes.

  • Node status
  • Service name

MATCH

Can monitor the MATCH nodes of which status is READY while running.

monitoring_node_match

  • Node ID
  • Node type
  • Instance name
  • Host name
  • Room Match Room Count
  • User Match Queue Size
  • Node status

Filter

monitoring_node_match_filter

Specific nodes can be filtered using the filters below to all running MATCH nodes.

  • Node status
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